Crawler

crawler logo whiteish

She's been waiting for you

You are a social worker sent to check on an elderly woman living alone. When you arrive, the air changes. Susan’s apartment feels neglected, not just by her, but by time itself.

Duration

Players

Min Age

Theme

From

cobweb 2
Susan bedroom

The Story

Welcome to her home

You are a social worker sent to check on an elderly woman living alone. When you arrive, the air changes. Susan’s apartment feels neglected,not just by her, but by time itself. There are signs of an infestation: movement in the shadows, cobwebs, and sounds that simply do not belong. Something is scratching inside the walls. Susan is still alive, but she is drifting. She barely speaks, appearing as if something else has taken hold of her presence. 

Crawler is a story-driven experience that unfolds through proximity and discovery. The dread doesn’t come from a sudden shock, but from the slow, heavy realization of what is happening in this space. It is a tense, compelling journey into the unknown.

Duration

Minutes

Group Size

Players

Minimum Age

+

Languages

Difficulty

? / 5

Temperature


What to Expect

Inside the Experience

Enter the dark corridors of Susan's house, where a routine social care visit quickly turns into a nightmare of infestation.

What begins as a simple social worker shift in an old, crumbling house soon reveals something far more disturbing. A spider seams to have taken over, creeping through the walls, ceilings, and forgotten corners of Susan's home, while something far larger lurks above, watching from the darkness.

As the infestation grows deeper, so does the curiosity surrounding Susan. She seems to share a strange connection with the creature, that may feast on more than just insects.

Step inside, uncover the source of the infestation, and find out if Susan can be saved before the house becomes a web you cannot escape.


Visuals

Can you feel it?

janagamedesign Cinematic horror scene inside an abandoned 1970s 83deff8a 0b35 4228 b7e6 853ec9cb74c1 1
Crawler SpiderAttic
Crawler LadderAttic
Crawler WallPicture
spidree wall

Help us bring Crawler to life!

By supporting us through the crowdfunding you can also be one of the first ever to play this unique experience.


Questions


Frequently asked

There are no real spiders in our rooms. Not one. What you will encounter are carefully crafted visuals, sounds, and theatrical effects that create a powerful sense of atmosphere because that is what this experience is built on. Atmosphere, tension, and story. The creature is a presence, not a protagonist.

If spiders make you uncomfortable but you can handle seeing them in a film or on a screen, you will almost certainly be fine. Most players with mild to moderate arachnophobia tell us afterwards that the emotional journey of the game took over completely and that is exactly what we designed it to do.

If your fear is more severe, we would genuinely love to talk to you before you book. Give us a call and we can tell you a little more about what the experience involves without spoiling what makes it special. We want everyone who walks through our door to have the best possible time, and that conversation costs nothing.

Honestly, this question makes us happy. Because it means you are already thinking about it.

We understand the hesitation. The word “horror” carries a lot of baggage – gore, jumpscares, things leaping out of the dark for no reason other than to make you spill your drink. That is not what we do.

For us, horror is a tool. The most powerful one we have. Used well, it sharpens every sense, makes every detail feel meaningful, and turns a group of people into a team without anyone having to say the word teamwork. Fear, the right kind, in the right doses, makes you present in a way almost nothing else can.

What we build is closer to a psychological thriller than a haunted house. There is atmosphere, tension, and a story that pulls you in. There are moments that will make your heart race. But there are no cheap jumpscares, no gratuitous gore, and no moments that exist purely to shock.

If you have ever been gripped by a tense film, lost yourself in a good thriller, or felt that particular excitement of not knowing what comes next, you are exactly the kind of person we built this for.

Still not sure? Give us a call. We are happy to tell you more about what the experience actually feels like without giving away what makes it special.

Your safety and comfort are our absolute priority and leaving the experience is always an option, no questions asked.

Our game masters monitor every step of the experience closely and are trained to recognise when someone needs support. If at any point the experience becomes too much and you would like to stop, simply cross your arms in front of your body and call out “game over”. This universal signal immediately alerts our team, and you will be calmly and swiftly escorted out of the experience.

Please note that once you have left the experience, re-entry is not possible. This is to protect the integrity of the game for the rest of your group.

We want everyone to have an extraordinary time and sometimes that means knowing when to step out. There is no shame in it.